![]() There is still a healthy amount of special characters and legends in the game too, including Scottie Pippen, Dennis Rodman, Karl Malone, John Stockton, Patrick Ewing, John Starks, Hakeem Olajuwon and of course, Magic Johnson and Larry Bird. This isn’t too much of an issue though, as the game does not allow for any substitutions between quarters anyway and each team’s lineup should provide enough tools for the player to get the job done, one way or another. Tim Kitzrow’s commentary is clear and sounds as good as ever, though the music stops abruptly on the halftime screen, which is a bit jarring.Īlthough the rosters have been updated, some teams are still a bit lacking as they only include two current NBA players. There are a couple of weird and glitchy animations when the ball goes through the hoop on certain dunks but overall it doesn’t take too much away from the experience. It looks and sounds great for a mobile game though, so on the whole it’s a very good port. Again, this is certainly more than acceptable for a mobile version of the game, but if you want the best NBA Jam experience that’s out there, you’ll need to get On Fire Edition on the Xbox 360 or PlayStation 3. Campaign mode isn’t terrible or anything but once again it can get very repetitive, and must be played through at least six times to unlock all of the bonus content that’s available through the Jam Challenges. ![]() It also means that NBA Jam for Android has Campaign mode instead of On Fire Edition’s Road Trip, which was another huge improvement in last year’s release. If you’ve played OFE then this might feel like a bit of a step back, but it’s still a very satisfactory experience for a $5 mobile game. As such, the game can get kind of repetitive and doesn’t feel quite as smooth, two of the major improvements that On Fire Edition brought to the franchise last year. Performing spins and crossovers by shaking the device is a nifty idea, though a bit awkward and distracting.īeing a port of the 2010 game rather than On Fire Edition also means that it lacks OFE’s tech, notably Real AI. ![]() I personally prefer the “Arcade” control setting, featuring directional control on the bottom left of the screen and action buttons on the bottom right, as opposed to the “Gesture” controls which again places the d-pad on the left of the screen but involves moving your finger up, left, right and down on the right side of the screen to shoot, pass, steal, shove or activate turbo. ![]() Having said that, the controls are fairly responsive and the game is certainly very playable. To that end, I would suggest that if you’re playing the game on a mobile device instead of a console, you’re really not getting the premier NBA Jam experience. The touchscreen controls are fairly intuitive and easy enough to master, though not as fun as using an Xbox 360 or PlayStation 3 controller. Although it’s an update to the 2010 reboot and not a port of On Fire Edition, the rosters have been updated as of the 2012 season, so you’ll see Carmelo Anthony in New York and Chris Paul on the Clippers. The high flying dunks, catching fire, Tim Kitzrow’s commentary…you can expect all that goodness. It’s familiar and not particularly groundbreaking, but if you’re a fan of NBA Jam then all the usual appeal is there. Just how good is it, and how does it stack up to its console brethren? Read on to find out! After playing a few exhibition and Campaign mode games, I thought I’d share a quick review for anyone else who may be considering picking it up for their Android device.īeing a fan of the original NBA Jam series, as well as the 2010 reboot and last year’s On Fire Edition, I anticipated that the mobile version would be a solid, enjoyable incarnation of the classic arcade basketball game, something that would be fun to play on-the-go. Having recently upgraded to a Samsung Galaxy S-II, I decided to pick up the Android version of NBA Jam, which was released back in March.
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